The gameplay is a refined version of that seen in earlier RTSs such as Blizzard's own fantasy game Warcraft II: Tides of Darkness ( 1995 BE, DOS 1996 Mac, rev vt Warcraft II: The Dark Saga, 1997, PS1, Saturn). The game ends with the Terran rebels allying with the Protoss to destroy the Zerg's central brain, or "Overmind". Finally, the player becomes a Protoss commander, responsible for protecting their homeworld against a Zerg counter attack. In the second campaign the player is a newly formed Zerg, initially entrusted with defence against the Protoss, who have followed the Zerg into Terran space in order to exterminate them. By its end, the Sons have taken power but the player has lost faith in their motives and again become a rebel. During the course of the campaign, the player character is unjustly condemned by his superiors and defects to a rebel organization, the Sons of Korhal. The game begins with the player, in the role of a magistrate for the Confederacy, arriving on a colony world where they must confront an invasion by the Zerg. While the narrative is strictly linear (see Interactive Narrative), it is unusual in the way it positions the player as a member of all three races in turn, immersing them in every side of the conflict over the course of three separate campaigns which make up a single story. The storyline follows a war between three factions in a Space Opera future, the Terran Confederacy (analogous to Aliens' Marines), the arthropodal Hive-Mind Zerg (which share something with H R Giger's Aliens) and the Psionic Protoss, whose adherence to a strict code of honour is reminiscent of Predator's eponymous hunters. Its setting owes much to the films Aliens ( 1986) and Predator ( 1987). Starcraft is a Real Time Strategy game, played in a two-dimensional overhead view.
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